Yutong Liang | 梁昱桐
About Me
Student / Researcher
Hi there! I am Yutong Liang, a senior undergraduate student at the School of EECS , Peking University, majoring in Computer Science.
I'm interested in the field of character animation/embodied AI, supervised by Prof. Libin Liu in the VCL lab of Peking University.
Currently my interest is in HOI (human-object interaction) , HSI (human-scene interaction) and hands!
Previously I researched on the field of Data Structures in Network Measurement, supervised by Prof. Tong Yang.
I was a research intern at Stanford University during the summer of 2024, worked with Michelle Guo and Pei Xu in the TML Lab and SVL Lab, under the guidance of Prof. Karen Liu and Prof. Jiajun Wu.
Click the image to see new photos!
Research Projects
Hand Mocap
In progress
Motion Guided Interior Design
Yutong Liang, Michelle Guo and Pei Xu
To facilitate daily activities and movement, indoor layouts must be easy to navigate and comfortable. Therefore, we integrate motion considerations into the design process. For one particular scene, we used motion synthesis and inverse dynamics to evaluate it, followed by optimization with CMA-ES. This approach significantly improved metrics related to human movement distance and energy consumption for grabbing objects. In the future, we aim to refine our metric calculations and incorporate more personalized characteristics into indoor scene design.
SimiSketch
Fenghao Dong and Yang He* and Yutong Liang* and Zirui Liu and Yuhan Wu and Peiqing Chen and Tong Yang
We propose SimiSketch, a sketching algorithm designed to tackle this specific problem of estimating similarity between sets. We first present two simpler versions that employ intuitive sketches for similarity estimation. Subsequently, we formally introduce SimiSketch and leverage SALSA to enhance accuracy. To validate our algorithms, we conduct extensive testing on synthetic datasets, real-world network traffic, and text articles. Our experiment shows that compared with the state-of-the-art, SimiSketch can improve the accuracy by up to 42 times, and increase the throughput by up to 360 times. The complete source code is open-sourced and available on GitHub for reference.
Education
- Sep 2021 - Jul 2025 🎓
- Sep 2018 - Jul 2021 🏫
Awards
- Sep 25, 2024 🎓
- Sep 21, 2024 🧑💻
- May 27, 2024 🎓
- Sep 23, 2023 🧑💻
- Dec 18, 2022 🎓
- Sep 27, 2022 🧑💻
- Mar 20, 2022 🎓
Skills
Social Networks
Welcome to follow me on the following social networks!
Interests
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I love Speed Cubing (fast solving Rubik's Cube)! I got a 9.47s for 3 by 3 cube in Los Angeles 2024 and a 2.36s for Pyraminx in Sacramento 2024. This is my WCA page!
Here's a video of my speed-cubing, feel free to check it out. There are also some Rubik's Cube blogs on this website, discover them!
- I also love playing tennis! But not a professional player, just for fun!